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VFX - Fireball Trail

VFX of a FireBall projection created using Unity Shader Graph. This FX was inspired by a tutorial I followed using the Shader graph set up by Brandon Garman (Tutorial here https://www.youtube.com/watch?v=CSIXJ-ncYhs). I used this as a guide with setting up a based for the look of the fireball, whilst also editing colour, distortion and height to find my own style. I then speed up the velocity of the tiling and applied to a stretched spherical object and split the shape up into three components; fireball head, trail and smoke.

Final Render in game of fireball FX

Shader set up using cylindrical object created using Maya

Unity set up of Shader graph

Unity set up of Shader graph