VFX of a FireBall projection created using Unity Shader Graph. This FX was inspired by a tutorial I followed using the Shader graph set up by Brandon Garman (Tutorial here https://www.youtube.com/watch?v=CSIXJ-ncYhs). I used this as a guide with setting up a based for the look of the fireball, whilst also editing colour, distortion and height to find my own style. I then speed up the velocity of the tiling and applied to a stretched spherical object and split the shape up into three components; fireball head, trail and smoke.
Final Render in game of fireball FX
Shader set up using cylindrical object created using Maya