This artwork demonstrates my ability to create 2D fx from scratch as well as implement and set up in Unity. I intitially created this as a sketch in Procreate, which I then rendered with colour at 24 FPS. I then exported each individual frame from Procreate and exported into Photoshop into an animated sprite sheet ready to use in Unity. Exporting into Unity, I set up the sprite as 2D/UI and used sprite editor to splice up the set so each frame was appropriately accounted for. Once this was done, I created an Unlit transparent material, applied the sprite sheet to this and set up using settings shown in Unity particle system.
screencapture of FX in engine when triggered in particle effects system.
screencapture of FX on loop in unity