a lightning effect created using a combination of Unity, Photoshop, Blender and Procreate. This Idea started out as a sketch whilst playing with flipbooks which I wanted to explore further and add additional details to the flipbook. The lightning fx itself was hand drawn in procreate and made into a sprite sheet in photoshop. The Zapping effect afterwards was created using a shader graph from this tutorial (https://www.youtube.com/watch?v=NMTXHnsxgss). The mesh was created using blender and the zap texture was made using Photoshop.
lightning zap particle fx process by the end - example of using 3D meshs in particle systems
lighting fx on 3D spherical mesh
lightning fx on 3d Plane